Inside Kristallnacht
An immersive narrative designed to preserve the memory of Kristallnacht through the testimony of Charlotte Knobloch. I contributed to the creation of a symbolic 3D world where motion design and interactivity enhance both emotion and understanding. A delicate balance between artistic direction and real-time experience.
Inside Kristallnacht
An immersive narrative designed to preserve the memory of Kristallnacht through the testimony of Charlotte Knobloch. I contributed to the creation of a symbolic 3D world where motion design and interactivity enhance both emotion and understanding. A delicate balance between artistic direction and real-time experience.
Authenticity and emotional resonance
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The artistic vision for "Inside Kristallnacht" was to create an immersive XR experience that not only tells a story but invites users to deeply engage with history through a visually and emotionally compelling journey. Our art direction focused on authenticity and emotional resonance, drawing from archival materials to faithfully recreate the atmosphere of 1938 Munich.
Authenticity and emotional resonance
—
The artistic vision for "Inside Kristallnacht" was to create an immersive XR experience that not only tells a story but invites users to deeply engage with history through a visually and emotionally compelling journey. Our art direction focused on authenticity and emotional resonance, drawing from archival materials to faithfully recreate the atmosphere of 1938 Munich.




The dual narrative structure serves as the backbone of the experience, offering users the ability to switch between Charlotte's perspective as a child and her reflections as an adult. This approach allows users to experience four pivotal moments in her life: the impact of Nazi ideology on her childhood, surviving the night of broken glass, her subsequent exile, and the rebuilding of the Ohel Jakob synagogue. Each of these moments is crafted with meticulous attention to detail, ensuring historical accuracy and emotional depth.
The dual narrative structure serves as the backbone of the experience, offering users the ability to switch between Charlotte's perspective as a child and her reflections as an adult. This approach allows users to experience four pivotal moments in her life: the impact of Nazi ideology on her childhood, surviving the night of broken glass, her subsequent exile, and the rebuilding of the Ohel Jakob synagogue. Each of these moments is crafted with meticulous attention to detail, ensuring historical accuracy and emotional depth.


The environment within the experience is richly detailed, with every visual cue—be it the textures of the buildings, the lighting of the scenes, or the ambient sounds—carefully crafted to transport users back in time. The design team employed a palette that reflects the somber tone of the era while using lighting effects to highlight key narrative moments, drawing users' attention to the emotional core of Charlotte's story.
The environment within the experience is richly detailed, with every visual cue—be it the textures of the buildings, the lighting of the scenes, or the ambient sounds—carefully crafted to transport users back in time. The design team employed a palette that reflects the somber tone of the era while using lighting effects to highlight key narrative moments, drawing users' attention to the emotional core of Charlotte's story.
Incorporating Charlotte's voice and personal testimony added an authentic layer to the narrative, with the sound design meticulously crafted to support the visual elements. The ambient sounds were chosen to enhance the immersive quality, helping users feel present within the scenes without distracting from the narrative.
Incorporating Charlotte's voice and personal testimony added an authentic layer to the narrative, with the sound design meticulously crafted to support the visual elements. The ambient sounds were chosen to enhance the immersive quality, helping users feel present within the scenes without distracting from the narrative.
NanoGL
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The "Inside Kristallnacht" project is a testament to the seamless integration of advanced web technologies, ensuring a rich and immersive experience across desktop, mobile, and XR platforms. At the core of its technical architecture is NanoGL, our proprietary rendering engine, which was pivotal in achieving the visual and performance goals of the project.
NanoGL
—
The "Inside Kristallnacht" project is a testament to the seamless integration of advanced web technologies, ensuring a rich and immersive experience across desktop, mobile, and XR platforms. At the core of its technical architecture is NanoGL, our proprietary rendering engine, which was pivotal in achieving the visual and performance goals of the project.
The project required distinct approaches for camera movement and user interface design across different platforms. On desktop and mobile, we implemented a rail-based camera system to guide users through the narrative, providing a controlled and focused experience. In XR, we developed a teleportation system that allowed users to explore environments more freely, enhancing immersion while still directing the narrative flow.
For the XR interface, we created specific UI movements to accommodate the unique interaction styles of VR. This included the use of custom shaders and 3D positioning for text and interactive elements, ensuring clarity and usability in a VR context.
The project required distinct approaches for camera movement and user interface design across different platforms. On desktop and mobile, we implemented a rail-based camera system to guide users through the narrative, providing a controlled and focused experience. In XR, we developed a teleportation system that allowed users to explore environments more freely, enhancing immersion while still directing the narrative flow.
For the XR interface, we created specific UI movements to accommodate the unique interaction styles of VR. This included the use of custom shaders and 3D positioning for text and interactive elements, ensuring clarity and usability in a VR context.
A powerful educational tool
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"Inside Kristallnacht" has received widespread acclaim for its educational and emotional depth. It has been implemented in over 2,000 New Jersey schools, supported by UNESCO, and showcased internationally in Germany and Israel, with exceptional feedback. The project serves as a powerful educational tool, fostering empathy and understanding of Holocaust history among diverse audiences.
A powerful educational tool
—
"Inside Kristallnacht" has received widespread acclaim for its educational and emotional depth. It has been implemented in over 2,000 New Jersey schools, supported by UNESCO, and showcased internationally in Germany and Israel, with exceptional feedback. The project serves as a powerful educational tool, fostering empathy and understanding of Holocaust history among diverse audiences.
Team
Creative Studio — makemepulse
3D Art
Design and Animation
Anthony Méric, Aurélien Comnos
Website
Design team
Solène Robichon, Claire Rieusset, Adrien Laurent, Luana Doeur.
Dev team
Gauthier Pompougnac, Romane Chouteau, Nils Landrodie, Julien Vasseur.
Producing
Sacha Grunberg
Head of Innovation
Antoine Ughetto
Chief Creative Officer
Nicolas Rajabaly
Head of Production
Grégory Bruneau
Head of Partnerships
Sarah Cutler
Creative Strategist
Camille Chalvin
Executive Producer
Mathias Roumy
Creative Studio — makemepulse
3D Art
Design and Animation
Anthony Méric, Aurélien Comnos
Website
Design team
Solène Robichon, Claire Rieusset, Adrien Laurent, Luana Doeur.
Dev team
Gauthier Pompougnac, Romane Chouteau, Nils Landrodie, Julien Vasseur.
Producing
Sacha Grunberg
Head of Innovation
Antoine Ughetto
Chief Creative Officer
Nicolas Rajabaly
Head of Production
Grégory Bruneau
Head of Partnerships
Sarah Cutler
Creative Strategist
Camille Chalvin
Executive Producer
Mathias Roumy